Death Stranding for PC: Nvidia promises Ultra HD with more than 60 fps thanks to DLSS 2.0 [Update]

Death Stranding for PC: Nvidia promises Ultra HD with more than 60 fps thanks to DLSS 2.0 [Update]

Now updated: Soon the former PS4 exclusive game Death Stranding by developer legend Hideo Kojima will also start on the PC. After the system requirements for Full HD were surprisingly low, Nvidia goes one step further: If you play Death Stranding on an RTX graphics card, you should achieve more than 60 fps in Ultra HD – with DLSS 2.0.

Update from 02.07.2020
Some websites have already released technical previews of Death Stranding PC – PCGH decided to wait for the final version. According to the results, it can be said that every RTX graphics card really achieves the goal of UHD and 60 fps with DLSS 2.0. An RTX 2060 (without Super) managed 77 fps in UHD at least in DLSS performance mode (UHD DLSS = 1080p with upscaling). In quality mode it is 56 fps. There are no screenshot comparisons of the two DLSS modes.

The (different) statements about the FidelityFX CAS (Contrast Aware Sharpening) from AMD, which is also offered in Death Stranding, are interesting. While Arstechnica believes that CAS DLSS is superior, Tom hardware sees visible glimmer at CAS. We are planning our own tests to be able to compare the two methods.

Original article from 07/01/2020
Nvidia and Kojima Productions have announced a technology collaboration prior to the release of the PC version of Death Stranding. This includes the integration of Nvidia’s AI anti-aliasing DLSS 2.0 and a corresponding game-ready Geforce driver.

Death Stranding: DLSS 2.0
After the system requirements of Death Stranding for 1080p were rather manageable (for 60 fps a Geforce GTX 1060 6 GiB or a Radeon RX 590 is enough on the graphics card side), the question arose as to how it looks in WQHD or even UHD. Nvidia has an answer. Accordingly, thanks to the DLSS technology in stage 2.0, a “significant performance boost” is achieved when Death Stranding on July 14th. appears. Nvidia promises 100+ fps at 1440p or “smooth” 60+ fps in Ultra HD in “all” Geforce RTX GPUs available to us in a press release.

Death Stranding is known to be rendered by Guerrilla Games’ Decima engine, which relies on photogrammetry. DLSS 2.0 is calculated by the tensor cores of the RTX GPUs, specialized AI computing units, and is based on a deep learning network. With DLSS version 2.0 , Nvidia has come much closer to the idea of ​​increasing the frame rates and at the same time producing sharp images. The fact that DLSS reduces the internal resolution in any case still applies – in the case of death stranding, you have to wait and see what the actual render resolution is.

Akio Sakamoto, chief technology officer at Kojima Productions: “Death Stranding already has a reputation for being a visual masterpiece, but thanks to DLSS 2.0, the PC debut is becoming something very special. With the added power of Nvidia’s DLSS 2.0 technology in Death Stranding, players can unlock the enormous graphical potential of the PC platform through higher graphics settings and a higher resolution. This makes the vision we have for the game a reality “.

In the picture gallery you will find a free new PC screenshot with activated DLSS 2.0.

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Death Stranding for PC: Nvidia promises Ultra HD with more than 60 fps thanks to DLSS 2.0 [Update]
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